More status!
- The radar is implemented and functioning.
- A whole list of off-by-one pixel errors are fixed.
- A subtle retain cycle KVO crash is fixed.
- Most of the target scanner bugs are fixed.
I say “most” in that last because I’m not sure if the final bug can be fixed. The cocoa-dev mailing list seems dubious (click the link for a description of the problem). If there isn’t a method, I’ll lose a bit of look-and-feel in the target scanner, hardly showstopping but definitely annoying.
Screenshots of the working radar coming soon!
What’s the feature displayed using Geneva text that’s causing the issue? I can hardly remember…
In this case, the text of the target scanner readings. “Target Scan: E:## Shld:X Weap:Y”, in the upper-left of the viewscreen. By the way, I put in the “locked” and “out” sprites for the scanner status :-).
Oh, and I found a solution to the issue by reposting it on quartz-dev.
Oh yeah, forgot all about that…