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	<title>Gwynne&#039;s Blog &#187; CoreAudio</title>
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		<title>Missions of the Reliant: Engine room, flight recorder visual, fifty-one point nine one zero</title>
		<link>http://blog.darkrainfall.org/missions-of-the-reliant-engine-room-flight-recorder-visual-fifty-one-point-nine-one-zero/</link>
		<comments>http://blog.darkrainfall.org/missions-of-the-reliant-engine-room-flight-recorder-visual-fifty-one-point-nine-one-zero/#comments</comments>
		<pubDate>Wed, 19 May 2010 20:34:53 +0000</pubDate>
		<dc:creator>Gwynne Raskind</dc:creator>
				<category><![CDATA[Missions of the Reliant]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[CoreAudio]]></category>
		<category><![CDATA[FFmpeg]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[OpenAL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[QTKit]]></category>
		<category><![CDATA[QuickTime]]></category>
		<category><![CDATA[SoundFlower]]></category>

		<guid isPermaLink="false">http://blog.darkrainfall.org/?p=398</guid>
		<description><![CDATA[A QTKit-based video recorder is now integrated into the code. I tried about twenty ways to get it to record audio too, but between CoreAudio&#8217;s failings and QTKit&#8217;s limitations, nothing both sounded correct and remained correctly synchronized. Capture the sound &#8230; <a href="http://blog.darkrainfall.org/missions-of-the-reliant-engine-room-flight-recorder-visual-fifty-one-point-nine-one-zero/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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