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	<title>Gwynne&#039;s Blog &#187; System 7</title>
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	<link>http://blog.darkrainfall.org</link>
	<description>Sa souvraya niende misain ye</description>
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		<title>Missions of the Reliant: Complications</title>
		<link>http://blog.darkrainfall.org/missions-of-the-reliant-complications/</link>
		<comments>http://blog.darkrainfall.org/missions-of-the-reliant-complications/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 16:10:02 +0000</pubDate>
		<dc:creator>Gwynne Raskind</dc:creator>
				<category><![CDATA[Missions of the Reliant]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[c]]></category>
		<category><![CDATA[fixed-point]]></category>
		<category><![CDATA[floating-point]]></category>
		<category><![CDATA[FPU]]></category>
		<category><![CDATA[Mac Toolbox]]></category>
		<category><![CDATA[Michael Rubin]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[Pascal]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[System 7]]></category>

		<guid isPermaLink="false">http://blog.darkrainfall.org/?p=277</guid>
		<description><![CDATA[I&#8217;ve accomplished surprisingly little in the last couple of days, in functional terms. I can sum up why pretty easily: I&#8217;ve had to stop and puzzle out exactly how Michael did some of the things in his code. Player velocity, especially, is giving me grief. This isn&#8217;t Michael&#8217;s fault. He didn&#8217;t write obscure code (well, [...]]]></description>
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