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	<title>Gwynne&#039;s Blog &#187; Xcode</title>
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	<link>http://blog.darkrainfall.org</link>
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		<title>Lua + iPhone = mess</title>
		<link>http://blog.darkrainfall.org/lua-iphone-mess/</link>
		<comments>http://blog.darkrainfall.org/lua-iphone-mess/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 08:51:58 +0000</pubDate>
		<dc:creator>Gwynne Raskind</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[c]]></category>
		<category><![CDATA[clang]]></category>
		<category><![CDATA[dyld]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Lua]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[pcre]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://blog.darkrainfall.org/?p=494</guid>
		<description><![CDATA[And now one of the rare not-Missions-related posts. I found myself with the need to run Lua code under iOS. Yes, this is legal according to the current Apple Developer Agreement. Who knew the journey I&#8217;d undertake in the process. &#8230; <a href="http://blog.darkrainfall.org/lua-iphone-mess/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Missions of the Reliant: Hope is fragile</title>
		<link>http://blog.darkrainfall.org/missions-of-the-reliant-hope-is-fragile/</link>
		<comments>http://blog.darkrainfall.org/missions-of-the-reliant-hope-is-fragile/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 08:17:25 +0000</pubDate>
		<dc:creator>Gwynne Raskind</dc:creator>
				<category><![CDATA[Missions of the Reliant]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[blocks]]></category>
		<category><![CDATA[c]]></category>
		<category><![CDATA[clang]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[gcc]]></category>
		<category><![CDATA[GraphicConverter]]></category>
		<category><![CDATA[Mac Toolbox]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[PLBlocks]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[SheepShaver]]></category>
		<category><![CDATA[Snow Leopard]]></category>
		<category><![CDATA[technobabble]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://blog.darkrainfall.org/?p=271</guid>
		<description><![CDATA[This time, the Admiral doesn&#8217;t even wait for Gwynne to salute. Admiral: I don&#8217;t want to hear one word from you, Commander! Leave that report and go, and be glad I don&#8217;t bust you back to Private! On the verge &#8230; <a href="http://blog.darkrainfall.org/missions-of-the-reliant-hope-is-fragile/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Missions of the Reliant</title>
		<link>http://blog.darkrainfall.org/missions-of-the-reliant/</link>
		<comments>http://blog.darkrainfall.org/missions-of-the-reliant/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 03:41:27 +0000</pubDate>
		<dc:creator>Gwynne Raskind</dc:creator>
				<category><![CDATA[Missions of the Reliant]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[c]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Mac Toolbox]]></category>
		<category><![CDATA[Michael Rubin]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Pascal]]></category>
		<category><![CDATA[porting]]></category>
		<category><![CDATA[POSIX]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://blog.darkrainfall.org/?p=191</guid>
		<description><![CDATA[Those who have been using Macs for at least 14 years may or may not remember a space game for old Macs that went by the name &#8220;Missions of the Reliant&#8221;. It was a really fun little game with a &#8230; <a href="http://blog.darkrainfall.org/missions-of-the-reliant/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Simple monotonically increasing build numbers in Xcode</title>
		<link>http://blog.darkrainfall.org/simple-monotonically-increasing-build-numbers-in-xcode/</link>
		<comments>http://blog.darkrainfall.org/simple-monotonically-increasing-build-numbers-in-xcode/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 23:07:59 +0000</pubDate>
		<dc:creator>Gwynne Raskind</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[AppleScript]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[version control]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://blog.darkrainfall.org/?p=185</guid>
		<description><![CDATA[Time and time again a thread will come up on the xcode-users mailing list about how to make Xcode put a build number in an application&#8217;s Info.plist. The first answer is always agvtool, but it&#8217;s the wrong answer, as agvtool &#8230; <a href="http://blog.darkrainfall.org/simple-monotonically-increasing-build-numbers-in-xcode/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>6</slash:comments>
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